Go talk to Daisuke for a new lesson. But before you starts learning
the new set, you will learn your first vocab lesson on topic
“Places”. It consists of 10 words for each topic. Later that, you
will learn the new set of Katakana.
S – サ シ ス セ ソ
Z – ザ ジ ズ ゼ ゾ
After you have set your party and buy some supply and equipments,
proceed to the south east side to the warehouse. In case you missed
it and lost, there is a narrow path near the playground. Fight the
Obake that block your way and enter the warehouse.
Inside, you meet with the woman from the street mall. This time you
receive a book and you will learn some magics for you to use throughout the
battles.
Your character: Bolt, and Soothe.
Daisuke: Stone Shard, Soothe, Antitoxin, and Energize.
Tia: Gale.
Owen: Fire Bomb.
Charlotte: Hailstone, Soothe, Antitoxin, and Energize.
Andrea: Moonlight, and Soothe.
Remember that, using magic will not kill the Obake. It will only
bring their HP to 1 even if you’re too powerful for them.
After you learned the magics, an Obake comes and fights you.
Challenge: Locate the mysterious woman!
You can’t go straight through the door yet since it’s locked. You
can go either to the left or to the right wing. For this walkthrough,
I go to the left wing. Go into the room and go down the stairs.
Go straight to the south and turn right, then turn north a bit and
turn right again to take [Leather Jacket]. Go back to the fork and go
to north a bit and take left this time to take 3x [Serum]s. Track
back to the fork and go to the right and head north until you see
another chest contains 3x [Canned Coffee]s. Go to the left to go down
the stairs to B2.
You see the stairs on your south? Go there and climb the stairs until
you reach G floor to take [Steel Rod]. Go back to B2 and continue to
south, then turn right and head to the far north to take 2x [Revive]s
in the chest. Take the stairs and climb it until you see a chest.
Take [Brass Knuckles] and head back to B2. Go inside the lab and
talk to the worker. She will give you [Warehouse Card Key] to unlock
the big white door.
Track back to the G floor of the warehouse and go to the big white
door and unlock it. Go take the stairs to find the mysterious woman
at the upstairs. After a little conversation, suddenly, an Overlord
Obake appears. The mysterious woman activates the block and you have
to fight the Obake Overlord alone. The strategy is the same as the
last battle, it will morph into a new katakana letter after you kill
the previous one up to 6 letters overall.
Then she deactivates the block and the conversation continues. She
promises you that she will meet you tomorrow. On your way back
to your apartment, you meet with Mischa. She is a rock n’ roll
chick and ready to kick butt and if you want her in your party, she
is waiting for you near the playground area.
Now you are back to your apartment, get some rest and save your game.
You
reach to the outside of the building and everywhere seems disaster
with thick foggy and the katakana monsters (Obake) are roaming
around. The city has been blocked by the enemies and the only way to
go to the next area is by learning a new set of Katakana and fight
those katakana guards.
First
thing you need to do is go to south-east and you will see the (!!)
sign. Go to that person and talk to her. Her name is Megumi and she
is the owner of the apartment. Since her tenants run away from their
apartments, now you can take one as yours. Your room is on the right
next to Tia’s. After you get the key from Daisuke, go inside to
your room and take some rest. Don’t forget to open up the fridge
and take [Ramune]. Now go outside to meet up with Daisuke.
**Affection
menu is now activated. Now you can get an affection point for each of
your friends and get to see their affection event when the level has
reach 100, 300, and 500 point.
**
You can add your friends into your party by talking with them and
choose [Add to party]. If you want to replace them with other
character, talk to them again and pick [Remove from party] option.
After
you finish choosing your party, go talk to Daisuke. If you can’t
find him, there is a symbol (ア)
floating on his head. Choose [View lesson options] and click on
[Continue with new lessons].
In
this lesson, you will learn the second set of Katakana letters for K
and G syllables:
K – カキ
ク ケ コ
G – ガギ
グ ゲ ゴ
Now you need to find the Obake that you have learned. Head to east to
open your way to the street mall.
After you enter the new area, fight the first Obake, and then go a
little step to the right and you will find a lady. Talk with her for a
little bit. And your task begins.
Challenge: Rescue 6 people!
Go straight to the right and fight some Obake that block your way.
There is a chest contains [Bicycle Helmet], take it. Not that far
from the chest, there is a person you need to rescue. Talk to him.
Now you need to find another 5 people. Head down a little bit and
start to hit left. Fight some Obake again and then you will see
another man standing next to the building. Talk to him and you have
to find another 4 people. Near to the man is another chest contains
2x [Revive]s. Continue to the left. And before you hit to the end of
the road, there is a woman stands next to the chest that has 612円.
You are half way to go!
Turn south and continue to the right and before you hit the road,
there is a lady you need to rescue. Another 2 persons you need to
find. Go straight to the right and fight Obake. Another man is
waiting for you at the between of the building, go talk to him.
Go straight to the right and near the fountain is another chest, take
[Short Sword] and talk to the last person that you need to rescue.
Daisuke will assist you to go back to your starting point and he
senses something strange is going to happen. Suddenly, there is a
woman in silhouette appears. She asks you to leave, but it is too
late. She walks away and an Overlord Obake appears right in front of
you!
Overlord Obake is a polymorph kinda boss creature that consists of a
set of Katakana letters that you have learned. After you defeat one
letter, it will morph into another letter and it takes about 5
letters overall.
After you defeat it, on your way to your apartment, the girl that you rescued bumps into
you and introduces herself as Andrea. Now you can take her into your
party!
Start a new investigation by approaching the Tickertype. Now Finn and Jake are on the groove. They can't stop dancing just because a music won't stop playing in their heads. make sure to go to Finn's room to listen to Starchie's radio broadcast! Now, go back and go to the left to storeroom. Pick up [Psychic Crystal]. Now go back and go down and walk to the kitchen area. Take out [Sonic Squid Tentacles] from the freezer. Take [Super Spicy Hot Sauce] on the table and bring [Cooking Pot] to the bathroom and put it in the sink. Don't forget [Vinegar] on the stool next to it! Now bring back [Cooking Pot of Water] to the stove and put [Vinegar], [Super Spicy Hot Sauce], [Sonic Squid Tentacles], and [Psychic Crystal] into it. Now you have [Pickled Sonic Squid Tentacles]. With the earplug, now Finn and Jake are fine.
Now you're in Marceline's house area. Use the [Earplug] to her and learn about the 'disease'. After that, talk to her again to get the earplugs back. Now use [Earplug] to Princess Bubblegum too and talk to her. After that, talk to her again to get it back.
Now you're in some hill area. Right after you talk to Magic Man, he will disappear and you have to battle. You will unlock a new sword: Sword of the Dead. With this sword, whenever you use its power on a enemy, the enemy will help you throughout the battle. Isn't it great?
Now, take [Steering Wheel] from the truck. Use the well and take [Hammer] from it. Go up the path and you will meet Magic Man and Candy Guy. He will put Candy Guy on the cart and leave him dancing in there. Take [Witch Hazel] on the right. Now walk near the mine shaft and repair the boards with [Hammer]. Then go to the post and put [Steering Wheel] and use it. The cart will fall down and you have to go back to the previous area. Talk to Candy Guy and take [Old Jar].
Go through the mine door and take [Sunflower] near the door and go back to previous area to put [Sunflower] on the pile of dirt. Now the bees are heading to it, it's your time to take some honey from their nest! Use [Old Jar] on the beehive. Go back through the mine door and approach Tree Trunks. Magic Man will appear beside her alongside with the Candy Guy. He also brings red ants to bring chaos on the picnic! Use [Jar of Honey] on the anthill. Now you have clear the path! Go there.
Once again, Magic Man is not enough bullying the Candy Guy. Now he puts him in poison ivy bush. Go up side and use [Earplugs] on Forest Wizard. He tells you about making potion. Use [Witch Hazel] and put it into the potion machine and scoop the potion with [Old Jar]. Talk to Forest Wizard to get earplugs back and use [Witch Hazel Potion] on Candy Guy. Now go straight to the left.
You are now at the outside of Magic Man's house. There is a [Snail] near the green car, interact with it. Continue to the left and Finn will shout Magic Man's name. He will appear later that and conversation happens. The music in the head has stopped. Unfortunately, Magic Man teleport the Candy Guy to be the same place as you are and he tells you that there is an awful noise.
After you give him the earplugs, head to the left to investigate the source of the noise. There is Lemongrab. He is searching for his sword that it has been missing. And the noise is from Lemonhead. You have to stop it and offer him some help to find his sword back. Follow his order and you reach in a forest where the Flame Princess' house is. Go and talk to the Flame Princess.
Now you have to help her to complete the fence. Pick up the [Fence Post] near Cinnamon Bun and take it to the edge of the fence. Use [Jake] to drive in the fence. Suddenly, Flame Princess has an idea about Jake's gas problem since Incendo has a very sensitive nose. Now you have to set the ambush for him.
But first, pick up [Plastic Bag] from the pole at the left cliff corner. Then go down the stairs and use [Jake] to put some weigh on the buoy, so that you can pick another [Plastic Bag] up. Then walk up the ramp and take the last [Plastic Bag]. Don't forget to take [Speaker Diaphragm] at the old broken car. Now all you need is to combine all the [Plastic Bag] with [Jake] to make [Stink Bomb]s. Talk to the Flame Princess and she will open up the path. Go through it.
You have to set up the [Stink Bomb] and tie them up at the tires. After you set the traps, she will let Incendo's minions and put you into a battle. Fight them, later after you defeat them, Incendo will enter the battle. The strategy is, you need to let Incendo comes closer to the trap. Once he comes closer, Flame Princess will shoot the bomb and put Incendo the damage. Do it for all the three traps and he will defeated.
Go back to Flame Princess and talk to her. She will open up another path to meet Combuster. But before that, you have to find out a way to crack his anger. Go through the path. Slime Princess will walk pass you and she is not in the mood. You meet with the Ice King. He looks upset, talk to him. Jake has an idea to defeat Combuster but you need help from Ice King.
Use [Fence Post] on the bubbly spot and use [Jake] on it to make a geyser. Talk to Ice King to freeze it into a solid ice. Repeat the process to another bubbly spot and talk to Ice King again to freeze it. After Ice King walk away, Flame Princess will come to you and another battle is set up. Fight Combuster's minions first and he will enter the battle once his minions is defeated. This time strategy is, make sure you stand behind the frozen geyser. Once he is ready to charge to you, walk away from the geyser and he will hit the geyser instead of yourself. He will go down after he hits all three frozen geyser.
Go back to the forest and talk to Flame Princess. She will open up the path and go through it. In there, you will find LSP testing her mic, ready to sing. You have to fix the speaker. First, go to the right corner to meet the [Snail]. Then go near to the broken speaker and put [Speaker Diaphragm] into it. She will rehearse and something is not right with the speaker. Turn the speaker with [Sword] and she continues to rehearse again. She doesn't satisfy with the sound and repeat the step again to turn the speaker again. She still annoyed with the sound and walk away.
With the speaker and mic here, now you have a way to defeat Leroy. Like the previous battle, Leroy only enter the battle after you have defeated his minions. Once he comes, make sure you direct the speaker to his position and stand behind the mic so that he attack you with his Sound Sword and the sound wave produced will hit him.
Now Flame Princess can go home to the Fire Kingdom once again. And you have to bring Sound Sword to Lemongrab. Enter his castle and you will see that Magic Man tells Lemongrab that you are the one who stole the sword. Lemongrab gets mad and he throws you into the dungeon.
To free yourself, take the [Shock Collar] and [Marker]. Then use [Jake] to the hole and use [File] on the cell door to proceed through. Take the [Filed Prison Bar] and catch up the [Snail] on the barrel. Then go up the stair.
Take the [Short Rope] on the wall near the door. Enter the far left door. Take [Lemonsweets] from the doll house and read the note near it. Now use [Marker] on the note to put a prank. Take [Sleeping Bonnets] from the shelf and combine it with [Short Rope]. Use [Sleeping Bonnet Rope] on the radiator. Lemongrab will come into the room and he gets furious when he finds out that Lemonsweets is gone. Go talk to him and Finn will kick Lemongrab out of the window.
Go back to the hallway and enter into another room in the middle. Take [Remote Control] and put [Lemonsweets] on the mitt. Then use [Filed Prison Bar] on the mitt. Now go outside back to the hallway and interact with the machine on the right. Finn will put the [Shock Collar] on his neck and use [Remote Control] on the device. His scream will open up the door. Enter the new room and go to the pool and fill in the jar with water. Go back to the prank room and go behind the curtain wall. Lemongrab will enter the room and try to reach to save Lemonsweets. But he stuck there. Use the [Jar with Water] on him.
Once the prank is succeeded, go out of the room and you will bump into Magic Man. He will teleport you into the reconditional chamber. Use [Jake] under the vent. Jake will ask you to give him the collar and then he stretches his arm and put the collar on Lemongrab. He hits the door button and you can get out from there. Go to the control machine and use [Sword] to smash it. Before the machine is gone out of control, Magic Man appears in the chamber and without his notice, he got shock.
This is the walkthrough for Learn Japanese to Survive! Katakana War. It is an education game with adventure and fun within! The game is good for people that want to learn Katakana letters and some basic Japanese words. With the simple graphic brings you down to the memory lane of 90's games. I recommend you to buy the game with the DLCs for future reference on Katakana.
===WALKTHROUGH BEGINS===
Upon the intro,
first, you have to choose if you want to play a girl or a boy as your
character. Then you have to pick your strength. There are four
choices:
[A] Graceful and calm, like a crane.
[B] Tough and
sturdy, like a bear.
[C] Ferocious and
strong, like a dragon.
[D] Quick and agile,
like a gecko.
After you pick your
strength, you have to enter your name. Finally, you need to confirm
everything you choose because you will carry your character
throughout the game.
CHAPTER 1
WELCOME
TO OSAKA, JAPAN!
The game starts with
Owen orders a soda, and Tia wants some coffee but she doesn't know
how to tell the waiter. Then the two meet up at the center and talk.
And then, you meet Charlotte in the middle of their conversation.
Next scene, you will
see your character bump into a bookstore. And you're searching for a
book to learn Japanese. Suddenly, there is something happened outside
and a guy will walk in to the store and warns everyone. Talk to that
guy and he will tell you about the situation; there was a huge
explosion at the street and everyone needs to evacuate.
Once outside, there
are katakana monsters and he tells you to bring Charlotte, Owen, and
Tia away from the enemies. He fights with them and manages to find
out their weakness.
Later, he introduces
himself as Daisuke. He will bring you to the classroom. From now on,
he is your teacher. He will teach you Katakana and some basic
Japanese words.
So, this is your
first lesson of Katakana. You will learn the vowels:
A, I, U, E, O.
ア,
イ,
ウ,
エ,
オ.
Then you have a
quiz! Choose with the right answer.
Later, there is
another explosion(?) and you need to check out the noise. Go through
the door to go to the hallway. Go to your right and there is the
katakana monster. Upon the battle, Daisuke will join you and he gives
you [Wooden Ruler] as your weapon. After you finish the battle, he
gives you 3x [Ramune]s. It is a potion that recovers HP.
Challenge: Vanquish
8 enemies!
You need to go in to
each room to kick all those katakana monsters with the Katakana that
you have learned. First room is on your north, go inside and battle
the first monster. Take [60円] and go to the next room for the second monster.
After that, go to another room next to your current room for the third
monster and fight. Inside the room, there is a chest
contains [Revive].
You cannot go into
the next room on the right yet, so go down and meet up with the
fourth monster in the hallway. Then go to the left and enter the room
to fight with the fifth monster. Don't forget to open the chest, it
has [Gym Uniform], equip it to your character and proceed to the next
room to the left. Another katakana monster in there and that makes
the sixth. The seventh monster is in the next room, go inside and
fight them. Pick up the [Janitor's Key] inside the chest and now get
ready to go to the upper far right room.
Unlock the door with
the key and enter the room to face with the last monster. The
golden-colored monster is called Katakana Omega. It has a higher HP
than the regular monsters. Fight them all and after you have done it,
Daisuke will tell you to go back to the classroom. But~ you have to
choose [I'll go later] option if you want to pick up [Revive] in the
chest. If you don't want to, choose [Go to classroom] instead.
Go back to the
classroom on the far left and regroup.
In the game, you can interact with this lovely creatures who like to wave their hand -- the snails! -- and get an achievement for it. There are 15 of them and you have to interact with them all in a single gameplay. Miss one, you have to play again from the start with a new game. The counting will not stack!
In each case, there are three (3) snails that you can find. This is the locations:
Sweet Sweet Magic #1: Candy Kingdom: The Snail is on the corner of the house that leads to the path to Chet's house.
#2: Inside Ron James shop: The Snail is sitting near the fireplace.
#3: Inside Ron James shop's basement: Go down the manhole and you will see the Snail on the pipe on the right side.
Lumpy Ice Princess #4: In LSP's camp: On the washing machine.
#5: In the Marshmallow Kid's birthday party area: On the corner of the first table on the right side.
#6: Ice Kingdom: Inside the secret ice cave. It sits next to the Fionna & Cake pile collections, near the stairs where LSP is.
Sour Notes #7: Outside of Magic Man's house: near the green car's tire.
#8: LSP's stage: On the right side corner of the stage.
#9: Lemongrabs' Castle: On the barrel in the dungeon.
Everything Must Go #10: Fire Kingdom: Inside the fire core. After you raise the second bridge, the Snail is sitting on the the rock.
#11: Billy's Cave: The Snail is on a stone in the same area with the Blue Gem.
#12: Yard Sale area: Before you return Nothung, check it out on one of the tables there.
Album (RE)Cover #13: Wizard City: On the stairs next to Ron James' shop.
#14: Ice Kingdom: Inside Ninja Cave where previously you set up a slingshot.
#15: Fire Kingdom: On the left of Flame Princess.
With all of these snails, now you have obtain Snail's Pace achievement!
Accept the new investigation on the Tickertype. Don't forget to listen to Starchy's radio broadcast in Finn's bedroom.
You will be at a forest. Use [Jake] to pick the apple. Walk to the flowerpot and take [Vibrant Flower]. Walk near to the right side of the house and take [Axe] and [Wood Planks]. Then, knock on Tree Trunks' door house. Looks like the door is locked!
Go up and go to the right path. Use [Jake] to pick the apple. Then go back to the forked path and go to the left. There you will find a Hair Ape. Use [Axe] to cut the rope of the bridge. After the ape is fallen to the cliff, use [Jake] to another side of the bridge to pick the key. Go back to Tree Trunks' house and use [Key] to open the door. Talk to her.
You have to make a tea for her. Go back to the forked road and talk to Tree Stump and take [Pretty Flower] and combine it with [Vibrant Flower]. Go back to Tree Trunks' house and put [Scented Flower Blend] into the tea kettle. Go back to the path to right and you will meet a Gnome. Talk with him. Then, approach the Dungeon Train and get ready for a battle!
Inside there, you will meet Forest Wizard. He will give you all the sweet loot that contains [Medicinal Herb], an [Apple], [Jewel], and a [Lightning Sword] which you can use it in your battle later. Return to Tree Trunks' house and use [Medicinal Herb] on the kettle and give her the tea. After that, give [Apples] to Tree Trunks so that she can make an apple pie for you. Don't forget to take the [Towel] on the floor.
Go back outside and give [Apple Pie] to Tree Stump. She will get mad at you for making her a cannibal by eating apple pie since she was an apple tree. She will throw up the pie, along with a [Hammer]. Take it and go to the left path. Use [Wood Planks] and [Hammer] near the ledge to build a new bridge.
Go straight up and you will arrive at LSP's camp. Go interact with the [Snail] on the broken washing machine. Approach the ice wall. You need to melt the ice to find the 'hairy beast'. Take [Empty Bean Can] on the log and use it on the well. Use [Hammer] on the bike to take the [Handlebars]. Use [Can of Water] on the fire. Put [Towel] in the can and use [Handlebars] to take the towel. Go to the ice wall and use [Handlebars with Towel] on it.
Listen to Ice King's problem and another cutscene will be occured back on the tree house. Now you have to find a way to go out to continue your investigation or you will stuck with the Ice King. Go down on the left ladder and talk to BMO. Make BMO agrees to play with Ice King. Go to Finn's bedroom and take [Music Tape] and bring it to BMO. Now BMO is willing to do everything, including to play with Ice King. But we need to dress BMO like Gunter!
Go to the freezer on the left side and take [Meatballs] out. On the table beside the freezer is [Glue]. Go right to the next area and you enter the loot area. Go walk pass through it to go outside of the tree house. You will find [Black Paint] there. Go back inside and walk pass BMO and find another ladder to go down on the left side. Here you will find [Gold Foil Game Card], make sure to combine it with [Glue]. Go up again to where the Ice King is and go to the next area on the right. There you will find [Paint Brush]. Then, go back and go to the upper level where the telescope is and you will find the [White Paint]. It is time to combine [Paint Brush] with [Black Paint] and [White Paint]. Go back to BMO and put [Brush with Black Paint], [Brush with White Paint], [Paper Cone], and [Meatballs] to it. Now, BMO is Gunter! It's time to continue your investigation!
You're back in the Candy Kingdom and talk with Pillowmint Butler and Princess Bubblegum. Then, talk to LSP for more info about the three deeds that she nailed. Take [Shield] on the wall and exit the hall. Talk to Dr. Donut near the kitchen door. Now you have to find the note and bring it to his love. Go to the kitchen and walk to the fridge. Take [Dr. Donut's Note], and there is [Spatula] in the sink. Return to the hallway and take [Spray Can] on the floor. On the cake wall, use [Spatula]. Go outside of the castle. You will find Nurse Poundcake, give her [Dr. Donut's Note]. Now, one deed is done, another two to go!
After you go down the stairs, go to the corner of the table and interact with the [Snail]. Walk near the fountain and take [Candy Rocket]. Then talk to Cinnamon Bun. Go walk the path between the houses to the next area and take [Feather] from the garbage can. And talk to Sunny as you can get an achievement for that. Later after that, go talk to Angry Cookie Guy. He's asking for something sweet beverages. Go back to the party area and go to the punch and use [Spray Can]. Go back to Angry Cookie Guy and use [Spray Can] to him. Don't forget to the take [Rope Belt]. Now, combine it with [Candy Rocket], go to the right and put it on the fire in the garbage can. Go to the end alley and use [Lit Rocket] on the door lock. Enter the room and you will find Doctor J and Jake 2. Use [Handlebars] to Jake 2. Later, Cinnamon Bun will thank you and another deed is done!
Now, you only have one deed left. Go talk to Marshmallow Kid and he needs a new cake for his birthday. Put [Shield] and [Cake] on the table. Then, use [Feather] on Mr. Creampuff and put his [Cake Frosting] on the cake. For a final touch, put [Jewel] on the cake and voila!
We are back in the ceremony hall but it's too late. LSP is now Lumpy Ice Princess.
Now you're in Ice Kingdom. And everything is in a miserable state since LSP ruling the kingdom. After you talk to LSP, take [Squirt Bottle] on the stool right next to LPS. Go a little bit to the left and interact with the sofa, there will be a slice of [Pizza] under it, take it. Go straight to left and use [Jake] to the platform. Now you can cross the bridge on the upper part and go to Gunther. Take [Phone] and bring it to LSP.
Now go into another area by enter the door beside the pink sofa. You will arrive in the kitchen. Go to the left and press the button. A bottle will come out but Gunter smash it. Use [Squirt Bottle] on him and take the [Scepter] on the floor. Again, press the red button and take [Glass Bottle]. Go to the table and put the rose into [Glass Bottle]. Now LSP is happy seeing the couple is back in the mood. But something is not right, and Gunterlina rejects Gaunter's love. She puts the [Diamond Ring] on the table, take it. Leave the room and go to the right side. Use [Diamond Ring] to the door and Ninja Cave is revealed. Enter it.
Inside there, take [Force of Blizzard scroll] or [FOB] for short, and [Force of Frozen Rain scroll] or [FOFR] from the display. Take [Gauntlets] from the display and combine it with [Jake]. Go back to the main hall and use [Jake + Gauntlets] to take the underwear. Now you have to combine [Undies] with [Handlebars] and go back inside Ninja Cave. In the middle of the cave, you will find Goonder but you can't reach him. Go to the crack on the floor and put [Slingshot]. Use [Pizza] on it. Take the key and bring it to LSP.
Back to Ninja Cave, now the ice wall is gone but Gunter is acting strange. You have to battle with the enemies he summoned. After that, follow Gunter into the cave.
In here, there are puzzles. You need to stand on the blue square to use the scrolls. FOB scroll is for pushing ice blocks, while FOFR is for smash ice pillars. If you accidentally push the blocks in a wrong way, you can stand on the red square to reset the puzzle.
In this first area, use [FOB] on the first blue square you see. Go to another blue square and use [FOFR] on the pillar and push the block with [FOB]. With this, the fire that blocks the way is gone and you can continue to the next area.
Walk to upper path and use [FOB] twice on both ice blocks. Then go to the lower path, use another [FOB] on the block to push it. Go down the stairs and push another ice block with [FOB] to the wall. Then go up again and now, push the block with [FOB] down the cliff. Continue to right.
Here is a little bit tricky. I will show you with a picture below. Hope it will help you. First, destroy both ice pillars (labelled B and D) with [FOFR]. Now push ice block D with [FOB] from the right side so it will fall down in the hole. Push ice block B with [FOB] into the hole too. After that, a blue square will appear on that block. Now you can push [FOB] ice block C to the hole near D. Lastly, use [FOB] to A and now you can cross to the door with the ice block bridge you made.
Cross the ice bridge and ask [Jake] to stand on the floor switch. Use [Scepter] to support the weight of the pulley and go through the doorway. Take the [Scepter] and go to the door on the right. Once you reach the new area, Gunter will summon enemies and another combat time happens.
Gunter will walk away from you after that. Continue to walk near the stair and interact with the [Snail] near the book pile. The case is almost done, you just need to walk up the stairs and approach LSP.
Now that you know that LSP wants her prince to be real and she's been busted for that. Pillowmint Butler take her away and Ice King now rule the kingdom back again.
Before you start the investigation, go to Finn's room on the left of the hall and hit [up]. Go to the radio on the table and listen to Starchie for awhile. This will help you to get an achievement [Radio Starchie] if you listen to all of his talk. After that, go back down and head to a passage leads to a telescope. Look all the three kingdoms to get another achievement [I See You].
Done? Go to examine the [Tickertype] to start the investigation. Then, you'll be at the Candy Kingdom! Talk to the Banana Guard and use [Jake] on the right side of the bridge to go down in the candy drain. Walk to the right and use [Sword] on the middle pipe.
Right after you reach a new area, you will find Abracadaniel, but be ambushed by the Banana Guards. Fight them!
Princess Bubblegum will stop you guys from fighting and the guards will take Abracadaniel to the dungeon for kidnapping the candy people. Follow her into the castle, go through the second door to talk to Princess Bubblegum. You have to find clues to prove that Abracadaniel is innocent.
Go back to the hallway and enter Peppermint Butler's room, the first room that previously been blocked by a banana guard. Talk to Starchy, Banana Guard, and Gum Guardian at the window to collect evidence. Then, examine the pink leaves. The banana guard will tell you that the kidnapper left a leaves trail on the hallway towards the kitchen. Plus, he will give you his business card. Then, examine the jellybeans to put it as the evidence. And don't forget to take the [Circle Thingy] before you're going.
Return to Princess Bubblegum and talk to her. Give her all the evidence that you've found. To clear Abracadaniel from being a kidnapper, you must answer Princess Bubblegum with a correct order: [Pamphlets], [Jellybeans], [Abracadaniel is innocent]. And she will ask you to go to the dungeon and free him.
Go to the dungeon through the third door and talk to the banana guard. He tells you that the key is stuck on the ledge and he can't reach it. Help him to take it by using [Jake] to go up there. Take the keys and use [Jake] to go back down. Use [Keys] on the cell door and free Abracadaniel.
To go to the wizard party, Abracadaniel demands you to search for the Cake Plate, or he won't take you there. Return to the hall and enter the kitchen through the 4th door. Take [Soap] on the counter. Also, the [Pink Plastic Bottle] on the floor. Take the [Pink Plastic Bottle] to the sink, and then combine [Bottle of Water] with the [Soap]. Again, combine [Bottle of Soapy Water] with the [Circle Thingy]. See the candles on the cake? Take them! Approach the banana guard and use [Business Card] to him to make him move away from the balcony. On the balcony, use the pink leaf on the trail to find the kidnapper's track. Then, use [Bubble Blower] to create a big pink bubble to transport you to the secret passage leads to the portal to the Wizard City. But before you use it, you need to find Cake Plate for Abracadaniel!
Return to the hallway and leave the castle to go back outside. Do you see the [Snail] on the corner of candy stick gate? Interact with it. Then, continue to walk to the end path and you will reach Chet's house but the gnomes are in there! Use [Jake] to take the beehive. Again, use [Jake] near the house to climb up. And throw [Beehive] into the chimney. The gnomes will run out from the house and fight you.
Enter Chet's house and take [Peppermint Butler Note] on the table and [Book of Matches] near the window. Go back to the castle and enter Peppermint Butler's room. Use [Candles] on he candle stand on the bookshelf and light it up with [Book of Matches]. A secret room is now been revealed! Enter the room and you will find Chet in there but he's too stunned to talk so ignore him. Take the [Cake Plate] on the table and walk back to the dungeon to give it to Abracadaniel. He will take you to the Wizard City by using the portal that you've found before this.
Once you've reached Wizard City, the guards will zap Abracadaniel and turn him into a wand. It's combat time! You'll unlock a new sword: Root Sword.
Quickly take [Abracadaniel Wand] on the ground and combine it with [Jake]. Use it on the crank high up on the wall. Then, enter the city. The guard will hold you and ask you if you're a wizard or not. He wants proof that you're a wizard, or at least, magical. Answer him [Show Cake Plate] and he will let you free.
You are now in the main area of the Wizard City! Take the [Mop] on the left side and [Slime Puddle] on the floor. Then, talk to Rock Wizard. He's asking for a beard. So, go to the upper right area. There will be another combat time. Once you're done, take the [Length of Rope]. You will meet a gnome there but you can't reach him. Ignore him for a while and go back to the main area and dash to the lower right area. Use the [Length of Rope] on the pillar and take the [Heavy Brick]. Go back to upper right area and go near the graffiti. Use [Jake] twice to go up the roof and use [Heavy Brick] on the gnome. He will runaway and you can take the [Bucket of Black Paint]. And again, use [Jake] to go down.
Return to the main area, but before you talk to Rock Wizard, combine [Mop] with [Bucket of Black Paint], then combine [Impressive Wizard's Beard] with [Slime Puddle]. Take the [Impressively Sticky Wizard's Beard] to Rock Wizard and he will give you [Wizard Coin] for helping him out.
After he goes away, talk to the Cyclops. He's searching for a new eye. Take [Wizard Coin] to the vending machine to get a [Crowbar]. Then, go to the lower right area and use [Crowbar] on the rubble to get the [Eye-Sized Gem]. Take it to the Cyclops, and he will too goes away.
Finally, talk to Flambo. He really wants to use a restroom but he can't find any in the town. So, take the [Cracked-Eye Gem] and combine with [Mop Handle]. Then put the [Makeshift Staff of Relief] to the hole on the left corner. Use another [Wizard Coin] to the vending machine to get the [Dusting Brush] and use it to the staff. The gem will shine again and reflect the ray of light to the staff next to it and a door will be revealed. Talk to Flambo again so that he can use the restroom.
Now you can enter Ron James' shop! There is another snail in there. Walk to the right and take [Gunther]. Talk to Ron James to listen for his offer, one bottle for one coin. Then talk to Ice King. He needs some snack and beverages to go to the party. Go back outside to the main area and talk to Huntress Wizard. You find that she has some snack and ask her for it but she wants something for the exchange. Go to the lower right area and use [Gunther] to take the bottle but he breaks it. That incident alarms the guards and another combat time occurs.
Take the [Broken Bottle Bottom] and go to the upper right area. This time, you will find the gnomes asking for the Rock Wizard's beard. Don't let them chase him. Combat time! You will receive Pink Jewel Sword for winning the battle. Take the [Broken Bottle Top] on the floor and combine it with [Broken Bottle Bottom]. Take it to Ron James and he will give up a [Wizard Coin].
In the main area, take the phone number on the bulletin board and go to the phone booth. Here, you have choices to be made: [1] Use the Wizard Coin on the phone booth 10 times for an achievement. Or, [2] Just use the phone number already! Later, Sassy will arrive there to give you a pizza delivery but the guard turns Sassy into a wand. Take it.
Now, give [Anchovy Pizza] to Huntress Wizard. Now, use another [Wizard Coin] on the vending machine. Unfortunately, the bottle stuck! Use [Hooked Staff] to reach the bottle and go back into Ron James' shop. Use [Chips], [Pizza], and [Cola] to Ice King and he will take you to the party later at night.
Ice King tells you that the party is somewhere in a secret area and you have to find the secret passageway to go there. Still at Ron James' shop, walk to right in to the shop and find the [Old Rod] and take it under the chandelier. Walk to the fireplace on the left side and put [Old Rod with Oil] on it. Bring the [Magic Torch] to light up the candles on the left and right of the bookcase.
Enter the new area. Take the [Man Hole Cover]. Go to the right and you will listen the wizards talking about their plan. Put the [Man Hole Cover] on another manhole there. Go back to the first manhole and go down. Examine the toolbox to get a [Wrench]. There is another Snail on the pipe. On the end path of the pipe, you will find an empty slot. Go back to Ron James shop and use the [Wrench] on the valve. Go back to the empty slot on the pipe and put the [Valve] there and use [Wrench] on the valve. Activate it.
The steel door will open up on the left for you to go there. Go through it. There, you will meet the candy people. Talk with them and Mr. Creampuff will give you a key. Then examine the chest. Enter the door and you will return to the passage where the manholes are. Take the [Rusty Hook], combine it with [Jake] and use it on the hanging chain on the right side.
Now the door is unlocked. After Ice King talked to his friends, enter the room and walk to the right and use [Sword] on the rope. Ice King will free from his cage and it makes the wizards get distracted. Use [Key] on the wand stand near Bufo and swap the wand with [Abracadaniel Wand].
Now the Candy People is saved, Abracadaniel is back to normal, and the case is solved!